

In games like this, I love to reset my skill points and try a different build in order to tweak my playstyle when I get bored.

One hugely disappointing aspect of the game is the inability to respec my character. Mixing and matching abilities between the groups allows me to effectively create my own character class, something I personally preferred over cookie-cutter skill trees from other games. If I reach level ninety and want to purchase the last skill in the fire magic group, even if I haven’t invested a single point into fire previously, I can do this. The skill groups are not traditional trees. A nice aspect of Torchlight 2 is its flexibility with classes. For my embermage, the three groups were based on fire, ice, and lightning spells. There are three skill groupings per class, and each grouping focuses on a different area. Speaking of levels, this game uses a tried and true skill tree and stat allocation system that feels rewarding. These are just early game thoughts, so it is very possible that the classes even out as the game goes on, but it’s something that I’m curious about and may play more in the future to determine more definitively. Engineer has an auto-healing mechanic that can be accessed from the first level, whereas the outlander felt like I wasn’t getting a lot of damage output. One small note I had is that, from starting the game as all four classes, some feel stronger out of the gate than others. People who like tanky or spellsword classes may prefer to play as the engineer, while rogue-style players may opt for the outlander. All of the classes feel great and cater to different groups. Preferring magic-based classes in all of my RPGs, I picked the Embermage when I played through the game, but I have since started the game as all four classes and played through the first few levels. Starting off with the character creation screen, the player is given the option of picking from four character classes. Being a game that is often touted as “indie Diablo“, the standards set are high, and this game almost always delivers. Gameplay is really the draw of a game like Torchlight 2, and as such, a majority of the review will be focused on diving into the gameplay mechanics. It keeps the momentum of the game rolling along for its thirty hour run-time so that players can focus on what they started the game for: the gameplay. That said, it’s unlikely that many people are playing Torchlight 2 for the story content, so the plot does what it needs to do. The plot revolves around the typical “save the world from chaos” storyline that all gamers know well, and doesn’t deviate much from there. There’s nothing particularly impressive about this story, but there isn’t anything wrong with it.
